Creative technologist in Orlando

I make stories, and the tools I need to make them.

I write and produce an audio drama called Excuse Us. Along the way I’ve built a voice workflow, a scriptwriting app, a few Android apps, and an animation setup in Blender.

INT. HOME STUDIO, ORLANDO – NIGHT

One microphone. One laptop. A large cast.

ROD

I play most of the people in this show.

ROD (CONT’D)

The rest of the crew runs on software I put together.

SFX: A laptop fan spins up.

Written in the script format I use for Excuse Us.

Selected work

Excuse Us

An audio drama I write, produce, and perform most of. I use ElevenLabs to turn my performances into the different character voices, so I can cover a large cast on my own.

  • Finalist, People’s Choice Podcast Awards (Fiction, 2024)
  • 4 out of 5 from The Podcast Geek
  • Three seasons, on Spreaker and the major podcast apps

How an episode gets made

1

Write

I write the scripts in Script Room, a writing app I designed.

2

Perform

I record most of the roles myself.

3

Voice

ElevenLabs Voice Changer turns those recordings into each character’s voice. Some narration is text-to-speech.

4

Mix

I record foley by hand, then edit and mix in Audition.

5

Release

Episodes go out on Spreaker and the major podcast apps.

How I make Excuse Us

What I do, what the AI tools do, and some of the working files from the show.

A Fogbound scene staged in Blender
The Fogbound title sequence in After Effects

Picary

Where I publish my apps, under the name MajorTunaRoll

Other things I’ve made

Check In: The Mors Delectamenti Hotel

Released

A free choice game set at the hotel from Excuse Us Season Three. One night, Carbowee Mountain, June 1933. It runs in the browser, with no download or account.

Web game

Script Room

In use

The scriptwriting app I use for Excuse Us. It keeps the show bible (characters, scene breakdowns, lore) and formats scripts as I type. I design it, and Claude writes the code.

Designed by me, built with Claude

D.E.N.N.I.S.

Released

A small oracle app for Android. You ask it something, and it answers.

Android

Blind Corp D.E.N.N.I.S.

Released

The web version, written as Blind Corp’s intake terminal from Excuse Us. You type a question and get one of a library of handwritten answers, in character. No ads, no accounts, no data collected.

Web

D&D Tracker

Prototype

A tracker for running D&D games at the table. Still in progress.

Flutter, OCR, Android

Luna Crawl

Prototype

A pass-the-phone storytelling game for families, up to 10 players. In early playtests, new players didn’t get the rules, so I rewrote the cards and added on-screen coaching.

Flutter, Android

“And Then?”

In progress

Short animated clips from Excuse Us, made in Blender, Premiere, and After Effects, with the characters’ faces driven by my own face capture.

Blender, Mixamo, Google Flow, Adobe Firefly, RunwayLM

Editing and motion

Before I wrote code, I cut video. My editing for The Walt Disney Company won six awards in Disney’s internal Stockfest competition, and I still cut retail and commercial spots for social and the web.

Disney Stockfest awards

Best Story

2022, 2023, 2024

Best Overall Compelling Story

2024

Most Original

2023

Best Technical Editing

2022

Rodrigo Pool

Hi, I’m Rodrigo.

I started as a graphic designer in Northern Virginia, then spent years in marketing and UI design for a bank, a tableware company, and a security firm. I kept picking up new tools when the work needed them, and eventually started building my own.

These days I write and produce Excuse Us under RnRaside Audio Theatre, make Android apps and small web games, and work out where generative AI is actually useful in creative work. I design my tools myself and often build them with AI. I’d like to do this full time with a team. I speak English and Spanish.

Tools I use most

AI and audio

ElevenLabs, Chatterbox TTS, Claude, Audition, FL Studio, Adobe Firefly, Google Flow, Google Omni, RunwayLM

Code

Flutter and Dart, JavaScript, Android Studio, HTML and CSS, WordPress, Visual Studio Code

Video, design, and 3D

Premiere Pro, After Effects, Final Cut Pro, Photoshop, Illustrator, Blender

Get in touch

I’m looking for full-time, contract, or freelance creative technologist work, in Orlando or remote.